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AI Insights · Timothy · October 2024

Top 5 Basketball Games Performance in France, Q3 2024

Explore the download, revenue, and active user trends for the top 5 basketball games on a unified platform in France during Q3 2024.

Top 5 Basketball Games Performance in France, Q3 2024

In the third quarter of 2024, the top 5 basketball games on a unified platform in France showcased varied performance in terms of downloads, revenue, and weekly active users. According to data from Sensor Tower, these games exhibited diverse trends over the months of July to September.

Basket Battle from SUPERSONIC STUDIOS LTD saw its weekly revenue peak at $20 in mid-August, before dipping to $5 in early September. Downloads began the quarter strong with over 12K, but experienced a decline, bottoming out at 4.8K in early September and recovering slightly to 8.2K by the end of the month. The game maintained a robust base of weekly active users, starting at 142K and ending at approximately 129K.

Basketball Stars™: Multiplayer, published by Miniclip.com, recorded a peak revenue of $3K in mid-August, followed by a gradual decline to around $1.8K by the end of September. Downloads fluctuated, starting at 6.7K in early July and decreasing to 2.7K by the end of the quarter. Weekly active users showed a downward trend, commencing at 21K and tapering to 15.5K.

NBA LIVE Mobile Basketball by Electronic Arts experienced modest revenue, with a peak of $931 in late August. Downloads fluctuated between 2.3K and 5.9K, showing a peak in early September. The game’s weekly active users began at 53K, peaking at 84K in mid-August, and closed the quarter at 60K.

Mini Basketball, another title from Miniclip.com, saw revenue peaking at $981 in mid-August. Downloads showed a stable increase, starting at 1.7K and reaching 5K by late August. Active users rose from 5K in early July to 10K by early September, illustrating a growing player base throughout the quarter.

Lastly, NBA 2K Mobile Basketball Game by 2K enjoyed a revenue surge to $5.5K in mid-August. Downloads peaked at 7.7K during the same period, before settling at 2.6K by the end of September. The game maintained a consistent weekly active user count, rising from 6.7K in early July to 9.5K in early August, before stabilizing around 7.7K by the quarter's end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024